AI Insights · Timothy · October 2021
Top 5 2D Anime Games on iOS in Ghana: Q3 2021 Performance
Explore the performance of top 2D anime games on the iOS platform in Ghana during Q3 2021, with insights on downloads, revenue, and active user trends.
The third quarter of 2021 showcased interesting trends for the top 2D anime games on the iOS platform in Ghana. Below, we delve into the performance metrics for the top five games, including downloads, revenue, and active users. All data is sourced from Sensor Tower.
Hero Wars: Alliance RPG experienced a varied quarter. Weekly revenue saw a peak of approximately $53 in the final week of August, with other notable spikes of $26 in mid-July and $14 in mid-September. Downloads fluctuated, peaking at 73 in early August and maintaining a steady range between 20 to 62 for most of the quarter. Active users showed a gradual increase, starting at 81 in late June and reaching 99 by the end of September.
DRAGON BALL Z DOKKAN BATTLE demonstrated a moderate download trend. The game saw a significant spike to 90 downloads in mid-September, with another peak of 55 in the following week. Active users increased notably from 20 in early August to a high of 51 in late September. However, the game did not generate any revenue during this period.
AFK Arena had a consistent quarter with revenue ranging between $1 to $3 each week. Downloads saw several peaks, with the highest being 38 in mid-September. The game’s active users grew steadily, starting at 41 in late June and climbing to 70 by the end of September.
Girls X Battle 2 saw a gradual increase in weekly revenue, peaking at $14 in mid-September. Downloads were relatively low early in the quarter but showed an upward trend, reaching 30 in mid-September. Active users increased from 30 in late June to a peak of 47 in mid-September, before settling at 42 by the end of the month.
Mobile Legends: Adventure had a varied download performance, peaking at 17 in early August. Active users saw a peak of 25 in early August but fluctuated throughout the quarter, ending with 10 in mid-September. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.